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PipeAtlas.

A 3D demo for exploring pipe-network connectivity and the effects of isolated connections.

The original demo controls and connectivity code in an offline, fictional district. All buildings, routes and labels are synthetic data.

About the work.

PipeAtlas is a 3D demo for inspecting connected underground networks. Users can switch visual layers, disable individual connections or select an area, then inspect which sections remain connected to a supply point.

The gallery runs the demo's original controls and connectivity code in an offline scene with entirely invented pipe routes, buildings and place names. Original geographic and infrastructure data remains private. The demonstration checks network connectivity; it does not calculate hydraulic pressure or flow.

What it can do.

Network and context

Explore pipe connections in 3D alongside ground and building layers.

  • Pipe geometry generated from network endpoints
  • Separate network, ground and city-model visibility
  • Named points of interest within the scene

Isolation scenarios

Disable connections and inspect how the remaining network connects to its sources.

  • Individual connection and rectangular-area selection
  • Reachable, disconnected and disabled connection colours
  • Source toggling and scene reset

More from the project.

Image 1 of 14. An overhead view of the invented district and its two network layers. All geography and routes are synthetic data.

A closer look.

Technical context

  • Unity and C#
  • A* graph connectivity
  • Procedural pipe geometry and layered 3D views

Digital Twin Platforms

Software that brings assets, data and workflow into one structured operating picture.

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