Partitioning
Split dense geometry into manageable parts.
- Configurable partition counts and bounds
- Outlier handling
- Preview before creating assets
Partitioning & LOD
A Unity editor extension for partitioning large models and generating LODs.
Mesh Engine helps Unity developers and technical artists prepare dense models, CAD-derived assets and large technical scenes. It sits between raw geometry and production-ready assets, bringing partitioning, LOD generation and repeatable processing into one editor workflow.
Built for digital twin, industrial visualisation, simulation and training teams working with detailed models and demanding scenes.
Split dense geometry into manageable parts.
Generate reduced-detail mesh variants.
Keep assets organised across processing runs.
Run the workflow across multiple sources.
Less manual preparation, cleaner scene assembly and repeatable processing for large scenes with tighter rendering budgets.
Image 1 of 6. Mesh Engine partitioning and level-of-detail preview around a three-dimensional industrial plant
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Find setup guidance, controls and workflows in the Mesh Engine documentation.