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Mesh Engine.

Partitioning & LOD

A Unity editor extension for partitioning large models and generating LODs.

Mesh Engine Unity editor workflow for partitioning and LOD generation

About the product.

Mesh Engine helps Unity developers and technical artists prepare dense models, CAD-derived assets and large technical scenes. It sits between raw geometry and production-ready assets, bringing partitioning, LOD generation and repeatable processing into one editor workflow.

Built for digital twin, industrial visualisation, simulation and training teams working with detailed models and demanding scenes.

What it can do.

Partitioning

Split dense geometry into manageable parts.

  • Configurable partition counts and bounds
  • Outlier handling
  • Preview before creating assets

Level of detail

Generate reduced-detail mesh variants.

  • Preset and advanced LOD controls
  • Reusable reduction profiles
  • Distance settings and cull thresholds

Repeatable output

Keep assets organised across processing runs.

  • Reusable settings profiles
  • Structured output folders
  • Optional prefabs and scene hierarchies

Batch processing

Run the workflow across multiple sources.

  • Queue-based processing
  • Per-item setting overrides
  • Continue-on-error control

Less manual preparation, cleaner scene assembly and repeatable processing for large scenes with tighter rendering budgets.

The tool in use.

Image 1 of 6. Mesh Engine partitioning and level-of-detail preview around a three-dimensional industrial plant

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Mesh Engine: Partitioning & LOD | Core Workflow

Product family
Unity Assets
Intended distribution
Unity Asset Store
Target Editor
Unity 6
Workflow Ready
Batch
Partition Layout
Preview

Explore the details.

Find setup guidance, controls and workflows in the Mesh Engine documentation.

Open documentation

Have a project in mind?