About the work.
Built in 2020, this project delivered a complete virtual photography workflow for film and commercial production, enabling directors to block, light, and capture scenes with the immediacy of a physical set and the repeatability of a digital pipeline.
At its core was a high-fidelity real-time rendering stack using Radeon ProRender inside Unity, tuned for clean lighting, material response, and cinematic composition. The toolset prioritised director ergonomics: rapid iteration, confident framing, and a capture pipeline that produced high-definition stills and scene outputs suitable for review and production planning.
Structured like a studio instrument, the suite supported intentional scene assembly, fast lighting refinement, and consistent capture across iterations, resulting in faster creative decisions and tighter collaboration.
Highlights
- Director-friendly virtual photography workflow inside Unity
- High-fidelity rendering via Radeon ProRender
- Cinematic lighting and material-focused scene building
- Repeatable capture outputs for review and planning
Outcomes
- Accelerated creative iteration by reducing set-dependence during early visual development
- Improved shot planning through consistent, reproducible scene captures
- Enabled clearer collaboration between directors and technical/creative teams
- Delivered a stable, scalable pipeline for building and reviewing HD scenes