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Virtual Photography Suite.

A real-time virtual photography suite for directors, designed to compose, light, and capture high-definition scenes inside Unity.

Virtual Photography Suite interface showing a cinematic Unity scene with lighting and camera controls

About the work.

Built in 2020, this project delivered a complete virtual photography workflow for film and commercial production, enabling directors to block, light, and capture scenes with the immediacy of a physical set and the repeatability of a digital pipeline.

At its core was a high-fidelity real-time rendering stack using Radeon ProRender inside Unity, tuned for clean lighting, material response, and cinematic composition. The toolset prioritised director ergonomics: rapid iteration, confident framing, and a capture pipeline that produced high-definition stills and scene outputs suitable for review and production planning.

Structured like a studio instrument, the suite supported intentional scene assembly, fast lighting refinement, and consistent capture across iterations, resulting in faster creative decisions and tighter collaboration.

Highlights

  • Director-friendly virtual photography workflow inside Unity
  • High-fidelity rendering via Radeon ProRender
  • Cinematic lighting and material-focused scene building
  • Repeatable capture outputs for review and planning

Outcomes

  • Accelerated creative iteration by reducing set-dependence during early visual development
  • Improved shot planning through consistent, reproducible scene captures
  • Enabled clearer collaboration between directors and technical/creative teams
  • Delivered a stable, scalable pipeline for building and reviewing HD scenes

What it can do.

Scene Authoring Environment

A focused workspace for building and staging film-grade scenes quickly, with director-friendly control and minimal friction.

  • Scene composition and set dressing workflow
  • Camera rig controls for framing and blocking
  • Iteration-friendly layout and organisation

Cinematic Lighting & Materials

Lighting and material workflows tuned for believable response and artistic control, prioritising clarity and shot-readiness.

  • Lighting setup and rapid refinement
  • Material response tuned for cinematics
  • Consistent look reproduction across iterations

HD Capture Pipeline

High-definition output tooling designed for review, planning, and creative alignment, not just screenshots.

  • High-definition still capture
  • Repeatable camera and scene states
  • Review-friendly export outputs

The work in use.

Image 1 of 1. Virtual Photography Suite interface showing a cinematic Unity scene with lighting and camera controls

A closer look.

Scene Output
HD
Iteration
Real-Time
Workflow
Director-Led

What it is

A virtual photography and scene authoring suite for cinematic capture, combining real-time scene assembly, lighting control, and high-definition outputs.

Who it’s for

  • Film directors
  • Creative directors
  • Virtual production teams
  • Previsualisation artists

Where it fits

Supports previs and look development, enabling faster decisions on composition, lighting, and tone before physical production.

Technical context

  • Real-time 3D environment (Unity)
  • High-fidelity rendering (Radeon ProRender)
  • Virtual photography toolset and capture pipeline
  • Scene authoring workflows for cinematic production

Other Work

Historical, experimental and adjacent projects outside the current engineering focus.

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