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ULTRA

A shared framework for arena survival, stealth missions, endless runs, and a social hub built around community-first play.

Ownership
Infinitus Interactive
Timeline
2022
Type
Games & Apps
Status
Historical
ULTRA shared game framework

Project metrics

4

Shared Modes

10K

Discord Members

About

ULTRA is an original indie game framework built around community engagement and varied gameplay experiences. Developed by Infinitus Interactive, it was designed to deliver player-first experiences across connected modes. Through active community involvement and iterative development, we built a player base that shaped the series' evolution. Direct player feedback, competitive events, and shared enthusiasm became the foundation of the ULTRA universe. The framework brought together single-player experiences (Survival, Operations, Evasion) and a shared community hub (Headquarters) within one universe and a player-first design philosophy.

Highlights

  • 10,000-member Discord community driving development and engagement
  • Periodic tournaments and score competitions fostering player rivalry
  • Four shared modes unified by one universe
  • Desktop and WebGL deployment for broad accessibility

Outcomes

  • Shipped four WebGL modes optimised for browser and mobile accessibility
  • Built and sustained a 10,000-member community with active engagement
  • Created repeatable tournament and leaderboard competition frameworks

What it is

A four-mode game framework spanning several WebGL modes and a social hub concept.

Who it's for

Mobile and browser-first playersScore chasers and repeat-run fansCommunities that value shared play and events

Where it fits

A portfolio proof of cohesive multi-mode product thinking.

Technical context

Unity (WebGL)Leaderboards + competitive events

Capabilities

What it can do

01

Community-Driven Development

Built with and for players, with feedback, tournaments, and active engagement shaping every release.

  • 10,000-member Discord community
  • Periodic tournaments for competitive modes
  • High-score competitions for single-player experiences
  • Direct player feedback loops informing design
02

Survival

A wave-based arena mode built around escalating pressure, build choices and repeat runs.

03

Operations

A stealth-led mission mode built around infiltration, restraint and deliberate execution.

04

Evasion

A score-focused endless-run mode where route reading and momentum shape each attempt.

05

Headquarters

The shared social hub that connected the browser modes and the wider ULTRA community.

06

Technical Architecture

Unity-powered gameplay and graphics, with architecture matched to each mode's needs.

  • WebGL optimisation for mobile-first single-player modes
  • Unity-powered gameplay and graphics
  • Leaderboards and competitive events
07

Sustainable Funding Model

Successfully secured community backing through early access and supporter programmes, enabling continued development.

  • Validated market demand and player enthusiasm
  • Enabled ongoing development and tournament hosting

Gallery

Images

20 images

Media

Videos

ULTRA Series Announcement

Official series reveal

Krupt City Streets

Promotional city walkthrough