Operations
Infiltrate a facility, manage alarms and complete a data-download objective before escaping under pressure.
- Alarm and lockdown states
- Download objectives
- Combat and timed escape
Infiltration missions, city runs and a social space: smaller games and experiments within the shared ULTRA universe.
ULTRA: Series brings together the wider collection of games and interactive spaces surrounding Survival and Battles. Operations explores infiltration and escape, Evasion builds a running game around obstacles and combat, and Headquarters provides a setting for characters and social interactions.
Built in Unity, these projects explore different ways to use the same science-fiction world: a top-down mission, a fast-moving city course and a third-person hub. This collection focuses on those smaller experiences, with dedicated pages for Survival and Battles.
Infiltrate a facility, manage alarms and complete a data-download objective before escaping under pressure.
An endless-run game combining lane changes, jumps, rolls and combat encounters, with distance-based scoring and increasing speed.
A social-hub concept with a character space, a dance floor and a set of emotes.
Image 1 of 8. Operations combat during the escape stage of the mission.
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Official series reveal
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Promotional city walkthrough