Products
ULTRA
A shared framework for arena survival, stealth missions, endless runs, and a social hub built around community-first play.
- Ownership
- Infinitus Interactive
- Timeline
- 2022
- Type
- Games & Apps
- Status
- Historical

Project metrics
4
Shared Modes
10K
Discord Members
About
ULTRA is an original indie game framework built around community engagement and varied gameplay experiences. Developed by Infinitus Interactive, it was designed to deliver player-first experiences across connected modes. Through active community involvement and iterative development, we built a player base that shaped the series' evolution. Direct player feedback, competitive events, and shared enthusiasm became the foundation of the ULTRA universe. The framework brought together single-player experiences (Survival, Operations, Evasion) and a shared community hub (Headquarters) within one universe and a player-first design philosophy.
Highlights
- 10,000-member Discord community driving development and engagement
- Periodic tournaments and score competitions fostering player rivalry
- Four shared modes unified by one universe
- Desktop and WebGL deployment for broad accessibility
Outcomes
- Shipped four WebGL modes optimised for browser and mobile accessibility
- Built and sustained a 10,000-member community with active engagement
- Created repeatable tournament and leaderboard competition frameworks
What it is
A four-mode game framework spanning several WebGL modes and a social hub concept.
Who it's for
Where it fits
A portfolio proof of cohesive multi-mode product thinking.
Technical context
Capabilities
What it can do
Community-Driven Development
Built with and for players, with feedback, tournaments, and active engagement shaping every release.
- 10,000-member Discord community
- Periodic tournaments for competitive modes
- High-score competitions for single-player experiences
- Direct player feedback loops informing design
Survival
A wave-based arena mode built around escalating pressure, build choices and repeat runs.
Operations
A stealth-led mission mode built around infiltration, restraint and deliberate execution.
Evasion
A score-focused endless-run mode where route reading and momentum shape each attempt.
Headquarters
The shared social hub that connected the browser modes and the wider ULTRA community.
Technical Architecture
Unity-powered gameplay and graphics, with architecture matched to each mode's needs.
- WebGL optimisation for mobile-first single-player modes
- Unity-powered gameplay and graphics
- Leaderboards and competitive events
Sustainable Funding Model
Successfully secured community backing through early access and supporter programmes, enabling continued development.
- Validated market demand and player enthusiasm
- Enabled ongoing development and tournament hosting
Gallery
Images
Media
Videos
ULTRA Series Announcement
Official series reveal
Krupt City Streets
Promotional city walkthrough