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ULTRA: Series.

Infiltration missions, city runs and a social space: smaller games and experiments within the shared ULTRA universe.

ULTRA: Series cover artwork.

About the product.

ULTRA: Series brings together the wider collection of games and interactive spaces surrounding Survival and Battles. Operations explores infiltration and escape, Evasion builds a running game around obstacles and combat, and Headquarters provides a setting for characters and social interactions.

Built in Unity, these projects explore different ways to use the same science-fiction world: a top-down mission, a fast-moving city course and a third-person hub. This collection focuses on those smaller experiences, with dedicated pages for Survival and Battles.

What it can do.

Operations

Infiltrate a facility, manage alarms and complete a data-download objective before escaping under pressure.

  • Alarm and lockdown states
  • Download objectives
  • Combat and timed escape

Evasion

An endless-run game combining lane changes, jumps, rolls and combat encounters, with distance-based scoring and increasing speed.

Headquarters

A social-hub concept with a character space, a dance floor and a set of emotes.

More from the project.

Image 1 of 8. Operations combat during the escape stage of the mission.

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ULTRA Series Announcement

Official series reveal

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Krupt City Streets

Promotional city walkthrough

A closer look.

Technical context

  • Unity and C#
  • WebGL game development
  • Mission, runner and character interaction systems