From lobby to arena
A shared lobby handles player readiness, team changes and map selection before a match starts.
A desktop multiplayer arena shooter with team combat, respawning players and matches decided by score or time.
ULTRA: Battles is a desktop-only third-person shooter in the ULTRA universe. Players join a lobby, choose teams and enter arena matches, with live team scores and a return to the lobby at the end of each round.
Development covered the combat and respawn loop, team deathmatch rules, lobby flow and networked player state using Unity and Mirror. The gallery brings together gameplay captures, arena environments and character artwork.
A shared lobby handles player readiness, team changes and map selection before a match starts.
Third-person shooting, team spawn points and player respawning support the match loop.
Team deathmatch rounds finish at a score target or time limit, followed by a scoreboard and return to the lobby.
Image 1 of 15. Blue-team players moving through the interior routes.
Playing connects to YouTube, which receives your IP address and may use cookies or other storage. Read Google's privacy policy.
Core PvP combat showcase
Playing connects to YouTube, which receives your IP address and may use cookies or other storage. Read Google's privacy policy.
Multiplayer action highlights
Playing connects to YouTube, which receives your IP address and may use cookies or other storage. Read Google's privacy policy.
Competitive match footage
An eight-second gameplay excerpt showing movement through the arena and an exchange of fire.